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Jopnal Engine
alpha 0.4
Simple Component Based 2D/3D Game Engine
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This is the complete list of members for jop::Collider2D, including all inherited members.
| checkContact(const Collider2D &other) const | jop::Collider2D | |
| checkOverlap(const Collider2D &other) const | jop::Collider2D | |
| checkRay(const glm::vec2 &start, const glm::vec2 &ray) const | jop::Collider2D | |
| Collider2D(Object &object, World2D &world, const uint32 ID) | jop::Collider2D | protected |
| Collider2D(const Collider2D &other, Object &newObj) | jop::Collider2D | protected |
| Component(Object &object, const uint32 ID) | jop::Component | protected |
| Component(const Component &other, Object &newObj) | jop::Component | protected |
| ContactListener2D class | jop::Collider2D | friend |
| getID() const | jop::Component | |
| getObject() | jop::Component | |
| getObject() const | jop::Component | |
| getWorld() | jop::Collider2D | |
| getWorld() const | jop::Collider2D | |
| isActive() const | jop::Component | |
| isSleepAllowed() const | jop::Collider2D | protected |
| Joint2D class | jop::Collider2D | friend |
| m_body | jop::Collider2D | protected |
| m_listeners | jop::Collider2D | protected |
| m_worldRef2D | jop::Collider2D | protected |
| receiveMessage(const Message &message) | jop::Component | protectedvirtual |
| registerListener(ContactListener2D &listener) | jop::Collider2D | |
| removeSelf() | jop::Component | |
| sendMessage(const Message &message) | jop::Component | |
| setAllowSleep(const bool allow) | jop::Collider2D | protected |
| setID(const uint32 ID) | jop::Component | |
| update(const float deltaTime) override | jop::Collider2D | protectedvirtual |
| ~Collider2D() override=0 | jop::Collider2D | protectedpure virtual |
| ~Component()=0 | jop::Component | pure virtual |
1.8.11