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Jopnal Engine
alpha 0.4
Simple Component Based 2D/3D Game Engine
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This is the complete list of members for jop::Collider2D, including all inherited members.
checkContact(const Collider2D &other) const | jop::Collider2D | |
checkOverlap(const Collider2D &other) const | jop::Collider2D | |
checkRay(const glm::vec2 &start, const glm::vec2 &ray) const | jop::Collider2D | |
Collider2D(Object &object, World2D &world, const uint32 ID) | jop::Collider2D | protected |
Collider2D(const Collider2D &other, Object &newObj) | jop::Collider2D | protected |
Component(Object &object, const uint32 ID) | jop::Component | protected |
Component(const Component &other, Object &newObj) | jop::Component | protected |
ContactListener2D class | jop::Collider2D | friend |
getID() const | jop::Component | |
getObject() | jop::Component | |
getObject() const | jop::Component | |
getWorld() | jop::Collider2D | |
getWorld() const | jop::Collider2D | |
isActive() const | jop::Component | |
isSleepAllowed() const | jop::Collider2D | protected |
Joint2D class | jop::Collider2D | friend |
m_body | jop::Collider2D | protected |
m_listeners | jop::Collider2D | protected |
m_worldRef2D | jop::Collider2D | protected |
receiveMessage(const Message &message) | jop::Component | protectedvirtual |
registerListener(ContactListener2D &listener) | jop::Collider2D | |
removeSelf() | jop::Component | |
sendMessage(const Message &message) | jop::Component | |
setAllowSleep(const bool allow) | jop::Collider2D | protected |
setID(const uint32 ID) | jop::Component | |
update(const float deltaTime) override | jop::Collider2D | protectedvirtual |
~Collider2D() override=0 | jop::Collider2D | protectedpure virtual |
~Component()=0 | jop::Component | pure virtual |