Jopnal Engine  alpha 0.4
Simple Component Based 2D/3D Game Engine
jop::Collider2D Member List

This is the complete list of members for jop::Collider2D, including all inherited members.

checkContact(const Collider2D &other) const jop::Collider2D
checkOverlap(const Collider2D &other) const jop::Collider2D
checkRay(const glm::vec2 &start, const glm::vec2 &ray) const jop::Collider2D
Collider2D(Object &object, World2D &world, const uint32 ID)jop::Collider2Dprotected
Collider2D(const Collider2D &other, Object &newObj)jop::Collider2Dprotected
Component(Object &object, const uint32 ID)jop::Componentprotected
Component(const Component &other, Object &newObj)jop::Componentprotected
ContactListener2D classjop::Collider2Dfriend
getID() const jop::Component
getObject()jop::Component
getObject() const jop::Component
getWorld()jop::Collider2D
getWorld() const jop::Collider2D
isActive() const jop::Component
isSleepAllowed() const jop::Collider2Dprotected
Joint2D classjop::Collider2Dfriend
m_bodyjop::Collider2Dprotected
m_listenersjop::Collider2Dprotected
m_worldRef2Djop::Collider2Dprotected
receiveMessage(const Message &message)jop::Componentprotectedvirtual
registerListener(ContactListener2D &listener)jop::Collider2D
removeSelf()jop::Component
sendMessage(const Message &message)jop::Component
setAllowSleep(const bool allow)jop::Collider2Dprotected
setID(const uint32 ID)jop::Component
update(const float deltaTime) overridejop::Collider2Dprotectedvirtual
~Collider2D() override=0jop::Collider2Dprotectedpure virtual
~Component()=0jop::Componentpure virtual