Jopnal Engine
alpha 0.4
Simple Component Based 2D/3D Game Engine
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jop
PhantomBody
jop::PhantomBody Member List
This is the complete list of members for
jop::PhantomBody
, including all inherited members.
attachToWorld
()
jop::Collider
checkContact
(const Collider &other) const
jop::Collider
checkOverlap
(const Collider &other) const
jop::Collider
checkRay
(const glm::vec3 &start, const glm::vec3 &ray) const
jop::Collider
Collider
(Object &object, World &world, const uint32 ID)
jop::Collider
protected
Collider
(const Collider &other, Object &newObj)
jop::Collider
protected
Component
(Object &object, const uint32 ID)
jop::Component
protected
Component
(const Component &other, Object &newObj)
jop::Component
protected
CullerComponent
class
jop::PhantomBody
friend
detachFromWorld
()
jop::Collider
getCollisionShape
() const
jop::Collider
getID
() const
jop::Component
getObject
()
jop::Component
getObject
() const
jop::Component
getOverlapAmount
() const
jop::PhantomBody
getOverlaps
()
jop::PhantomBody
getOverlaps
() const
jop::PhantomBody
getReference
() const
jop::SafeReferenceable< Collider >
getWorld
()
jop::Collider
getWorld
() const
jop::Collider
isActive
() const
jop::Component
isDetachedFromWorld
() const
jop::Collider
isSleepAllowed
() const
jop::Collider
protected
JOP_GENERIC_COMPONENT_CLONE
(PhantomBody)
jop::PhantomBody
protected
m_allowSleep
jop::Collider
protected
m_body
jop::Collider
protected
m_detached
jop::Collider
protected
m_listeners
jop::Collider
protected
m_worldRef
jop::Collider
protected
operator=
(SafeReferenceable< Collider > &&other)
jop::SafeReferenceable< Collider >
protected
PhantomBody
(Object &object, World &world, CollisionShape &shape, const bool attachToWorld)
jop::PhantomBody
receiveMessage
(const Message &message)
jop::Component
protected
virtual
registerListener
(ContactListener &listener)
jop::Collider
removeSelf
()
jop::Component
SafeReferenceable
(Collider *ref)
jop::SafeReferenceable< Collider >
protected
SafeReferenceable
(SafeReferenceable< Collider > &&other)
jop::SafeReferenceable< Collider >
protected
sendMessage
(const Message &message)
jop::Component
setAllowSleep
(const bool allow)
jop::Collider
protected
setCollisionShape
(CollisionShape &shape)
jop::Collider
setID
(const uint32 ID)
jop::Component
update
(const float deltaTime) override
jop::PhantomBody
virtual
updateWorldBounds
()
jop::Collider
~Collider
() override=0
jop::Collider
protected
pure virtual
~Component
()=0
jop::Component
pure virtual
~PhantomBody
() override
jop::PhantomBody
virtual
~SafeReferenceable
()
jop::SafeReferenceable< Collider >
protected
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