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Jopnal Engine
alpha 0.4
Simple Component Based 2D/3D Game Engine
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This is the complete list of members for jop::ResourceManager, including all inherited members.
beginLoadPhase() | jop::ResourceManager | static |
copy(const std::string &name, const std::string &newName) | jop::ResourceManager | static |
draw() | jop::Subsystem | virtual |
endLoadPhase(const uint16 persistence) | jop::ResourceManager | static |
exists(const std::string &name) | jop::ResourceManager | static |
get(Args &&...args) | jop::ResourceManager | static |
getEmpty(Args &&...args) | jop::ResourceManager | static |
getExisting(const std::string &name) | jop::ResourceManager | static |
getID() const | jop::Subsystem | |
getNamed(const std::string &name, Args &&...args) | jop::ResourceManager | static |
isActive() const | jop::Subsystem | |
isDefault(const T &resource) | jop::ResourceManager | static |
isError(const T &resource) | jop::ResourceManager | static |
postUpdate(const float deltaTime) | jop::Subsystem | virtual |
preUpdate(const float deltaTime) | jop::Subsystem | virtual |
receiveMessage(const Message &message) | jop::Subsystem | protectedvirtual |
ResourceManager() | jop::ResourceManager | |
sendMessage(const Message &message) | jop::Subsystem | |
setActive(const bool active) | jop::Subsystem | |
Subsystem(const uint32 ID) | jop::Subsystem | |
unload(const std::string &name) | jop::ResourceManager | static |
unload(const std::string &name) | jop::ResourceManager | static |
unload(const unsigned short persistence=0xFFFF, const bool descending=true) | jop::ResourceManager | static |
~ResourceManager() override | jop::ResourceManager | |
~Subsystem()=0 | jop::Subsystem | pure virtual |