| applyCentralForce(const glm::vec2 &force) | jop::RigidBody2D | |
| applyCentralImpulse(const glm::vec2 &impulse) | jop::RigidBody2D | |
| applyForce(const glm::vec2 &force, const glm::vec2 &worldPoint) | jop::RigidBody2D | |
| applyLinearImpulse(const glm::vec2 &impulse, const glm::vec2 &point) | jop::RigidBody2D | |
| applyTorque(const float torque) | jop::RigidBody2D | |
| applyTorqueImpulse(const float impulse) | jop::RigidBody2D | |
| breakJoint(unsigned int ID=0) | jop::RigidBody2D | |
| checkContact(const Collider2D &other) const | jop::Collider2D | |
| checkOverlap(const Collider2D &other) const | jop::Collider2D | |
| checkRay(const glm::vec2 &start, const glm::vec2 &ray) const | jop::Collider2D | |
| clearForces() | jop::RigidBody2D | |
| Collider2D(Object &object, World2D &world, const uint32 ID) | jop::Collider2D | protected |
| Collider2D(const Collider2D &other, Object &newObj) | jop::Collider2D | protected |
| Component(Object &object, const uint32 ID) | jop::Component | protected |
| Component(const Component &other, Object &newObj) | jop::Component | protected |
| createCollidable(const ConstructInfo2D &info, const b2Shape &shape) | jop::RigidBody2D | protected |
| getAngularVelocity() const | jop::RigidBody2D | |
| getGravityScale() const | jop::RigidBody2D | |
| getID() const | jop::Component | |
| getJoint(unsigned int id=0) | jop::RigidBody2D | |
| getLinearVelocity() const | jop::RigidBody2D | |
| getObject() | jop::Component | |
| getObject() const | jop::Component | |
| getWorld() | jop::Collider2D | |
| getWorld() const | jop::Collider2D | |
| hasFixedRotation() const | jop::RigidBody2D | |
| isActive() const | jop::Component | |
| isSleepAllowed() const | jop::Collider2D | protected |
| link(RigidBody2D &body, Args &&...args) | jop::RigidBody2D | |
| m_body | jop::Collider2D | protected |
| m_joints | jop::RigidBody2D | protected |
| m_listeners | jop::Collider2D | protected |
| m_worldRef2D | jop::Collider2D | protected |
| receiveMessage(const Message &message) override | jop::RigidBody2D | protectedvirtual |
| registerListener(ContactListener2D &listener) | jop::Collider2D | |
| removeSelf() | jop::Component | |
| RigidBody2D(Object &object, World2D &world, const ConstructInfo2D &info) | jop::RigidBody2D | |
| sendMessage(const Message &message) | jop::Component | |
| setAllowSleep(const bool allow) | jop::Collider2D | protected |
| setAngularVelocity(const float angularVelocity) | jop::RigidBody2D | |
| setFixedRotation(const bool rot) | jop::RigidBody2D | |
| setGravityScale(const float scale) | jop::RigidBody2D | |
| setID(const uint32 ID) | jop::Component | |
| setLinearVelocity(const glm::vec2 &linearVelocity) | jop::RigidBody2D | |
| synchronizeTransform() | jop::RigidBody2D | |
| update(const float deltaTime) override | jop::Collider2D | protectedvirtual |
| ~Collider2D() override=0 | jop::Collider2D | protectedpure virtual |
| ~Component()=0 | jop::Component | pure virtual |
| ~RigidBody2D() override | jop::RigidBody2D | virtual |