Jopnal Engine  alpha 0.4
Simple Component Based 2D/3D Game Engine
jop::RotationJoint2D Member List

This is the complete list of members for jop::RotationJoint2D, including all inherited members.

getBody(RigidBody2D &body)jop::Joint2Dprotectedstatic
getID() const jop::Joint2D
getLimits() const jop::RotationJoint2D
Joint2D(World2D &worldRef, RigidBody2D &bodyA, RigidBody2D &bodyB, const bool collide)jop::Joint2D
limit(const bool enable)jop::RotationJoint2D
m_bodyAjop::Joint2D
m_bodyBjop::Joint2D
m_collidejop::Joint2Dprotected
m_IDjop::Joint2Dprotected
m_jointjop::Joint2Dprotected
m_worldRefjop::Joint2D
RotationJoint2D(World2D &worldRef, RigidBody2D &bodyA, RigidBody2D &bodyB, const bool collide, const glm::vec2 &localAnchorA=glm::vec2(0.f, 0.f))jop::RotationJoint2D
setID(const unsigned int id)jop::Joint2D
setLimits(const float minAngle, const float maxAngle)jop::RotationJoint2D
~Joint2D()=0jop::Joint2Dpure virtual