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Jopnal Engine
alpha 0.4
Simple Component Based 2D/3D Game Engine
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This is the complete list of members for jop::RotationJoint2D, including all inherited members.
| getBody(RigidBody2D &body) | jop::Joint2D | protectedstatic |
| getID() const | jop::Joint2D | |
| getLimits() const | jop::RotationJoint2D | |
| Joint2D(World2D &worldRef, RigidBody2D &bodyA, RigidBody2D &bodyB, const bool collide) | jop::Joint2D | |
| limit(const bool enable) | jop::RotationJoint2D | |
| m_bodyA | jop::Joint2D | |
| m_bodyB | jop::Joint2D | |
| m_collide | jop::Joint2D | protected |
| m_ID | jop::Joint2D | protected |
| m_joint | jop::Joint2D | protected |
| m_worldRef | jop::Joint2D | |
| RotationJoint2D(World2D &worldRef, RigidBody2D &bodyA, RigidBody2D &bodyB, const bool collide, const glm::vec2 &localAnchorA=glm::vec2(0.f, 0.f)) | jop::RotationJoint2D | |
| setID(const unsigned int id) | jop::Joint2D | |
| setLimits(const float minAngle, const float maxAngle) | jop::RotationJoint2D | |
| ~Joint2D()=0 | jop::Joint2D | pure virtual |
1.8.11