Jopnal Engine  alpha 0.4
Simple Component Based 2D/3D Game Engine
jop::SoundSource Member List

This is the complete list of members for jop::SoundSource, including all inherited members.

Component(Object &object, const uint32 ID)jop::Componentprotected
Component(const Component &other, Object &newObj)jop::Componentprotected
getAttenuation() const jop::SoundSource
getID() const jop::Component
getMinDistance() const jop::SoundSource
getObject()jop::Component
getObject() const jop::Component
getPitch() const jop::SoundSource
getStatus() const jop::SoundSource
getVolume() const jop::SoundSource
isActive() const jop::Component
isDirection() const jop::SoundSource
isSpatialized() const jop::SoundSource
isSpeedOfSound()jop::SoundSourceprotectedstatic
JOP_DISALLOW_COPY_MOVE(SoundSource)jop::SoundSourceprotected
Listener classjop::SoundSourcefriend
m_calculateDelayjop::SoundSourceprotected
m_delayCounterjop::SoundSourceprotected
m_sourcejop::SoundSourceprotected
receiveMessage(const Message &message)jop::Componentprotectedvirtual
removeSelf()jop::Component
sendMessage(const Message &message)jop::Component
setAttenuation(const float at)jop::SoundSource
setID(const uint32 ID)jop::Component
setMinDistance(const float min)jop::SoundSource
setPitch(const float value)jop::SoundSource
setSpatialization(const bool toggle)jop::SoundSource
setVolume(const float vol)jop::SoundSource
SoundSource(const SoundSource &other, Object &newObj)jop::SoundSourceprotected
SoundSource(Object &object, const uint32 ID)jop::SoundSource
Status enum namejop::SoundSource
update(const float deltaTime) overridejop::SoundSourcevirtual
useDirection(const bool use)jop::SoundSource
~Component()=0jop::Componentpure virtual
~SoundSource() override=0jop::SoundSourcepure virtual