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Jopnal Engine
alpha 0.4
Simple Component Based 2D/3D Game Engine
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#include <GearJoint2D.hpp>
Additional Inherited Members | |
Public Member Functions inherited from jop::Joint2D | |
| Joint2D (World2D &worldRef, RigidBody2D &bodyA, RigidBody2D &bodyB, const bool collide) | |
| Joint2D constructor. More... | |
| virtual | ~Joint2D ()=0 |
| unsigned int | getID () const |
| Get joint ID. More... | |
| Joint2D & | setID (const unsigned int id) |
| Set new ID for the joint. More... | |
Public Attributes inherited from jop::Joint2D | |
| World2D * | m_worldRef |
| Pointer to the world. More... | |
| RigidBody2D * | m_bodyA |
| Pointer to bodyA. More... | |
| RigidBody2D * | m_bodyB |
| Pointer to bodyB. More... | |
Static Protected Member Functions inherited from jop::Joint2D | |
| static b2Body * | getBody (RigidBody2D &body) |
| Return engine internal pointer to body. More... | |
Protected Attributes inherited from jop::Joint2D | |
| bool | m_collide |
| Should the linked bodies collide. More... | |
| b2Joint * | m_joint |
| Pointer to Box2D joint. More... | |
| unsigned int | m_ID |
| Joint ID. More... | |
Definition at line 35 of file GearJoint2D.hpp.
1.8.11