![]() |
Jopnal Engine
alpha 0.4
Simple Component Based 2D/3D Game Engine
|
#include <PostProcessor.hpp>
Classes | |
| struct | Function |
Public Member Functions | |
| PostProcessor (const RenderTarget &mainTarget) | |
| Constructor. More... | |
| ~PostProcessor () | |
| Destructor. More... | |
| void | draw () override |
| Draw. More... | |
Public Member Functions inherited from jop::Subsystem | |
| Subsystem (const uint32 ID) | |
| Constructor. More... | |
| virtual | ~Subsystem ()=0 |
| Virtual destructor. More... | |
| virtual void | preUpdate (const float deltaTime) |
| Pre-update. More... | |
| virtual void | postUpdate (const float deltaTime) |
| Post-update. More... | |
| Message::Result | sendMessage (const Message &message) |
| Function to handle messages. More... | |
| Subsystem & | setActive (const bool active) |
| Set this sub system active. More... | |
| bool | isActive () const |
| Check if this sub system is active. More... | |
| uint32 | getID () const |
| Get the ID. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from jop::Subsystem | |
| virtual Message::Result | receiveMessage (const Message &message) |
| Receive a message. More... | |
Definition at line 44 of file PostProcessor.hpp.
| jop::PostProcessor::PostProcessor | ( | const RenderTarget & | mainTarget | ) |
Constructor.
| mainTarget | The main render target |
| jop::PostProcessor::~PostProcessor | ( | ) |
Destructor.
|
overridevirtual |
Draw.
This will draw a full-screen quad using the post-process settings.
Reimplemented from jop::Subsystem.
1.8.11