| applyCentralForce(const glm::vec3 &force) | jop::RigidBody | |
| applyCentralImpulse(const glm::vec3 &impulse) | jop::RigidBody | |
| applyForce(const glm::vec3 &force, const glm::vec3 &rel_pos) | jop::RigidBody | |
| applyImpulse(const glm::vec3 &impulse, const glm::vec3 &rel_pos) | jop::RigidBody | |
| applyTorque(const glm::vec3 &torque) | jop::RigidBody | |
| applyTorqueImpulse(const glm::vec3 &torque) | jop::RigidBody | |
| attachToWorld() | jop::Collider | |
| breakJoint(RigidBody &other, unsigned int IDthis=0, unsigned int IDother=0) | jop::RigidBody | |
| checkContact(const Collider &other) const | jop::Collider | |
| checkOverlap(const Collider &other) const | jop::Collider | |
| checkRay(const glm::vec3 &start, const glm::vec3 &ray) const | jop::Collider | |
| clearForces() | jop::RigidBody | |
| Collider(Object &object, World &world, const uint32 ID) | jop::Collider | protected |
| Collider(const Collider &other, Object &newObj) | jop::Collider | protected |
| Component(Object &object, const uint32 ID) | jop::Component | protected |
| Component(const Component &other, Object &newObj) | jop::Component | protected |
| detachFromWorld() | jop::Collider | |
| getAngularVelocity() const | jop::RigidBody | |
| getCollisionShape() const | jop::Collider | |
| getGravityScale() const | jop::RigidBody | |
| getID() const | jop::Component | |
| getJoint(unsigned int id=0) | jop::RigidBody | |
| getLinearVelocity() const | jop::RigidBody | |
| getLocalBounds() const | jop::RigidBody | |
| getObject() | jop::Component | |
| getObject() const | jop::Component | |
| getReference() const | jop::SafeReferenceable< Collider > | |
| getWorld() | jop::Collider | |
| getWorld() const | jop::Collider | |
| hasFixedMovement() const | jop::RigidBody | |
| hasFixedRotation() const | jop::RigidBody | |
| isActive() const | jop::Component | |
| isDetachedFromWorld() const | jop::Collider | |
| isSleepAllowed() const | jop::Collider | protected |
| Joint class | jop::RigidBody | friend |
| link(RigidBody &body, Args &&...args) | jop::RigidBody | |
| m_allowSleep | jop::Collider | protected |
| m_body | jop::Collider | protected |
| m_detached | jop::Collider | protected |
| m_joints | jop::RigidBody | protected |
| m_listeners | jop::Collider | protected |
| m_mass | jop::RigidBody | protected |
| m_motionState | jop::RigidBody | protected |
| m_rigidBody | jop::RigidBody | protected |
| m_type | jop::RigidBody | protected |
| m_worldRef | jop::Collider | protected |
| operator=(SafeReferenceable< Collider > &&other) | jop::SafeReferenceable< Collider > | protected |
| receiveMessage(const Message &message) override | jop::RigidBody | protectedvirtual |
| registerListener(ContactListener &listener) | jop::Collider | |
| removeSelf() | jop::Component | |
| RigidBody(Object &object, World &world, const ConstructInfo &info) | jop::RigidBody | |
| SafeReferenceable(Collider *ref) | jop::SafeReferenceable< Collider > | protected |
| SafeReferenceable(SafeReferenceable< Collider > &&other) | jop::SafeReferenceable< Collider > | protected |
| sendMessage(const Message &message) | jop::Component | |
| setAllowSleep(const bool allow) | jop::Collider | protected |
| setAngularVelocity(const glm::vec3 &angularVelocity) | jop::RigidBody | |
| setCollisionShape(CollisionShape &shape) | jop::Collider | |
| setFixedMovement(const glm::bvec3 &fixed) | jop::RigidBody | |
| setFixedRotation(const glm::bvec3 &axis) | jop::RigidBody | |
| setGravityScale(const glm::vec3 &acceleration) | jop::RigidBody | |
| setID(const uint32 ID) | jop::Component | |
| setLinearVelocity(const glm::vec3 &linearVelocity) | jop::RigidBody | |
| synchronizeTransform() | jop::RigidBody | |
| Type enum name | jop::RigidBody | |
| update(const float deltaTime) override | jop::Collider | protectedvirtual |
| updateWorldBounds() | jop::Collider | |
| ~Collider() override=0 | jop::Collider | protectedpure virtual |
| ~Component()=0 | jop::Component | pure virtual |
| ~RigidBody() override | jop::RigidBody | virtual |
| ~SafeReferenceable() | jop::SafeReferenceable< Collider > | protected |