Jopnal Engine  alpha 0.4
Simple Component Based 2D/3D Game Engine
jop::Shader Member List

This is the complete list of members for jop::Shader, including all inherited members.

addSource(const char *source)jop::Shader
compile(const Type type, const bool preprocess=true)jop::Shader
destroy()jop::Shader
getExtensionString()jop::Shaderstatic
getHandle() const jop::Shader
getName() const jop::Resource
getPersistence() const jop::Resource
getReference() constjop::SafeReferenceable< Resource >
getSerializePackage() const jop::SerializeInfo
getType() const jop::Shader
getVersionString()jop::Shaderstatic
isLightSerializeable() const jop::SerializeInfo
load(const std::string &path, Type type, const bool preprocess=true)jop::Shader
operator=(SafeReferenceable< Resource > &&other)jop::SafeReferenceable< Resource >protected
Resource(const Resource &other, const std::string &newName)jop::Resourceprotected
Resource(const std::string &name)jop::Resource
SafeReferenceable(Resource *ref)jop::SafeReferenceable< Resource >protected
SafeReferenceable(SafeReferenceable< Resource > &&other)jop::SafeReferenceable< Resource >protected
SerializeInfo()jop::SerializeInfo
setLightSerializeable(const bool set)jop::SerializeInfo
setPersistence(const unsigned short level)jop::Resource
setSerializePackage(const uint16 package)jop::SerializeInfo
setShouldSerialize(const bool set)jop::SerializeInfo
Shader(const std::string &name)jop::Shaderexplicit
shouldSerialize() const jop::SerializeInfo
Type enum namejop::Shader
~Resource()=0jop::Resourcepure virtual
~SafeReferenceable()jop::SafeReferenceable< Resource >protected
~Shader() overridejop::Shader