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Jopnal Engine
alpha 0.4
Simple Component Based 2D/3D Game Engine
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#include <Shader.hpp>
Public Types | |
enum | Type { Type::Vertex, Type::Geometry, Type::Fragment } |
Public Member Functions | |
Shader (const std::string &name) | |
Constructor. More... | |
~Shader () override | |
Destructor. More... | |
void | destroy () |
Destroy this shader. More... | |
void | addSource (const char *source) |
Add shader source. More... | |
bool | compile (const Type type, const bool preprocess=true) |
Compile shader. More... | |
bool | load (const std::string &path, Type type, const bool preprocess=true) |
Load shader. More... | |
Type | getType () const |
Get the shader type. More... | |
unsigned int | getHandle () const |
Get the OpenGL handle. More... | |
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Resource (const std::string &name) | |
Constructor. More... | |
virtual | ~Resource ()=0 |
Virtual destructor. More... | |
const std::string & | getName () const |
Get the name of this resource. More... | |
void | setPersistence (const unsigned short level) |
Set the persistence level. More... | |
unsigned short | getPersistence () const |
Get the persistence level. More... | |
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WeakReference< Resource > | getReference () const |
Get a weak reference to the bound object. More... | |
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SerializeInfo () | |
void | setSerializePackage (const uint16 package) |
uint16 | getSerializePackage () const |
void | setShouldSerialize (const bool set) |
bool | shouldSerialize () const |
void | setLightSerializeable (const bool set) |
bool | isLightSerializeable () const |
Static Public Member Functions | |
static const std::string & | getVersionString () |
Get the version definition string. More... | |
static const std::string & | getExtensionString () |
Get the extension definition string. More... | |
Additional Inherited Members | |
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Resource (const Resource &other, const std::string &newName) | |
Copy constructor. More... | |
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SafeReferenceable (Resource *ref) | |
Constructor. More... | |
SafeReferenceable (SafeReferenceable< Resource > &&other) | |
Move constructor. More... | |
SafeReferenceable & | operator= (SafeReferenceable< Resource > &&other) |
Move assignment operator. More... | |
~SafeReferenceable () | |
Protected destructor. More... | |
Definition at line 35 of file Shader.hpp.
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strong |
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explicit |
Constructor.
name | Name of the resource |
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override |
Destructor.
void jop::Shader::addSource | ( | const char * | source | ) |
Add shader source.
The string must stay in existence until after compile() is called.
source | The shader source |
bool jop::Shader::compile | ( | const Type | type, |
const bool | preprocess = true |
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Compile shader.
type | Shader type |
preprocess | Should shader be preprocessed? |
void jop::Shader::destroy | ( | ) |
Destroy this shader.
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static |
Get the extension definition string.
unsigned int jop::Shader::getHandle | ( | ) | const |
Get the OpenGL handle.
Type jop::Shader::getType | ( | ) | const |
Get the shader type.
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static |
Get the version definition string.
bool jop::Shader::load | ( | const std::string & | path, |
Type | type, | ||
const bool | preprocess = true |
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Load shader.
path | Path to file containing shader or shaders source code |
type | Shader type |
preprocess | Should shader be preprocessed? |