Jopnal Engine  alpha 0.4
Simple Component Based 2D/3D Game Engine
List of all members
jop::ShaderPreprocessor Class Reference

#include <ShaderPreprocessor.hpp>

Inheritance diagram for jop::ShaderPreprocessor:
jop::Subsystem

Additional Inherited Members

- Public Member Functions inherited from jop::Subsystem
 Subsystem (const uint32 ID)
 Constructor. More...
 
virtual ~Subsystem ()=0
 Virtual destructor. More...
 
virtual void preUpdate (const float deltaTime)
 Pre-update. More...
 
virtual void postUpdate (const float deltaTime)
 Post-update. More...
 
virtual void draw ()
 Draw. More...
 
Message::Result sendMessage (const Message &message)
 Function to handle messages. More...
 
Subsystem & setActive (const bool active)
 Set this sub system active. More...
 
bool isActive () const
 Check if this sub system is active. More...
 
uint32 getID () const
 Get the ID. More...
 
- Protected Member Functions inherited from jop::Subsystem
virtual Message::Result receiveMessage (const Message &message)
 Receive a message. More...
 

Detailed Description

Definition at line 33 of file ShaderPreprocessor.hpp.


The documentation for this class was generated from the following file: