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Jopnal Engine
alpha 0.4
Simple Component Based 2D/3D Game Engine
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#include <ShaderPreprocessor.hpp>
Additional Inherited Members | |
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Subsystem (const uint32 ID) | |
Constructor. More... | |
virtual | ~Subsystem ()=0 |
Virtual destructor. More... | |
virtual void | preUpdate (const float deltaTime) |
Pre-update. More... | |
virtual void | postUpdate (const float deltaTime) |
Post-update. More... | |
virtual void | draw () |
Draw. More... | |
Message::Result | sendMessage (const Message &message) |
Function to handle messages. More... | |
Subsystem & | setActive (const bool active) |
Set this sub system active. More... | |
bool | isActive () const |
Check if this sub system is active. More... | |
uint32 | getID () const |
Get the ID. More... | |
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virtual Message::Result | receiveMessage (const Message &message) |
Receive a message. More... | |
Definition at line 33 of file ShaderPreprocessor.hpp.