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Jopnal Engine
alpha 0.4
Simple Component Based 2D/3D Game Engine
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#include <ShaderPreprocessor.hpp>
Additional Inherited Members | |
Public Member Functions inherited from jop::Subsystem | |
| Subsystem (const uint32 ID) | |
| Constructor. More... | |
| virtual | ~Subsystem ()=0 |
| Virtual destructor. More... | |
| virtual void | preUpdate (const float deltaTime) |
| Pre-update. More... | |
| virtual void | postUpdate (const float deltaTime) |
| Post-update. More... | |
| virtual void | draw () |
| Draw. More... | |
| Message::Result | sendMessage (const Message &message) |
| Function to handle messages. More... | |
| Subsystem & | setActive (const bool active) |
| Set this sub system active. More... | |
| bool | isActive () const |
| Check if this sub system is active. More... | |
| uint32 | getID () const |
| Get the ID. More... | |
Protected Member Functions inherited from jop::Subsystem | |
| virtual Message::Result | receiveMessage (const Message &message) |
| Receive a message. More... | |
Definition at line 33 of file ShaderPreprocessor.hpp.
1.8.11