Jopnal Engine  alpha 0.4
Simple Component Based 2D/3D Game Engine
List of all members
jop::ShaderPreprocessor Class Reference

#include <ShaderPreprocessor.hpp>

Inheritance diagram for jop::ShaderPreprocessor:
jop::Subsystem

Additional Inherited Members

- Public Member Functions inherited from jop::Subsystem
 Subsystem (const uint32 ID)
 Constructor. More...
 
virtual ~Subsystem ()=0
 Virtual destructor. More...
 
virtual void preUpdate (const float deltaTime)
 Pre-update. More...
 
virtual void postUpdate (const float deltaTime)
 Post-update. More...
 
virtual void draw ()
 Draw. More...
 
Message::Result sendMessage (const Message &message)
 Function to handle messages. More...
 
SubsystemsetActive (const bool active)
 Set this sub system active. More...
 
bool isActive () const
 Check if this sub system is active. More...
 
uint32 getID () const
 Get the ID. More...
 
- Protected Member Functions inherited from jop::Subsystem
virtual Message::Result receiveMessage (const Message &message)
 Receive a message. More...
 

Detailed Description

Definition at line 33 of file ShaderPreprocessor.hpp.


The documentation for this class was generated from the following file: