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Jopnal Engine
alpha 0.4
Simple Component Based 2D/3D Game Engine
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#include <TerrainShape.hpp>
Classes | |
struct | RayInfo |
Public Member Functions | |
TerrainShape (const std::string &name) | |
Constructor. More... | |
~TerrainShape () override | |
Destructor. More... | |
bool | load (const std::vector< glm::vec3 > &points) |
Load this shape. More... | |
bool | load (const std::vector< glm::vec3 > &points, const std::vector< unsigned int > &indices) |
Load this shape. More... | |
RayInfo | checkRay (const glm::vec3 &start, const glm::vec3 &ray) const |
Perform a ray cast on this terrain shape. More... | |
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virtual | ~CollisionShape () override=0 |
Virtual destructor. More... | |
void | setMargin (const float margin) |
Set the margin of this shape. More... | |
float | getMargin () const |
Get the margin of this shape. More... | |
void | setLocalScale (const glm::vec3 &scale) |
Set the local scaling. More... | |
glm::vec3 | getLocalScale () const |
Get the current local scaling. More... | |
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Resource (const std::string &name) | |
Constructor. More... | |
virtual | ~Resource ()=0 |
Virtual destructor. More... | |
const std::string & | getName () const |
Get the name of this resource. More... | |
void | setPersistence (const unsigned short level) |
Set the persistence level. More... | |
unsigned short | getPersistence () const |
Get the persistence level. More... | |
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WeakReference< Resource > | getReference () const |
Get a weak reference to the bound object. More... | |
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SerializeInfo () | |
void | setSerializePackage (const uint16 package) |
uint16 | getSerializePackage () const |
void | setShouldSerialize (const bool set) |
bool | shouldSerialize () const |
void | setLightSerializeable (const bool set) |
bool | isLightSerializeable () const |
Additional Inherited Members | |
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CollisionShape (const std::string &name) | |
Constructor. More... | |
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Resource (const Resource &other, const std::string &newName) | |
Copy constructor. More... | |
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SafeReferenceable (Resource *ref) | |
Constructor. More... | |
SafeReferenceable (SafeReferenceable< Resource > &&other) | |
Move constructor. More... | |
SafeReferenceable & | operator= (SafeReferenceable< Resource > &&other) |
Move assignment operator. More... | |
~SafeReferenceable () | |
Protected destructor. More... | |
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std::unique_ptr< btCollisionShape > | m_shape |
Shape data. More... | |
Definition at line 39 of file TerrainShape.hpp.
jop::TerrainShape::TerrainShape | ( | const std::string & | name | ) |
Constructor.
name | Name of the resource |
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override |
Destructor.
RayInfo jop::TerrainShape::checkRay | ( | const glm::vec3 & | start, |
const glm::vec3 & | ray | ||
) | const |
Perform a ray cast on this terrain shape.
start | Start ray position |
ray | Ray to cast from start |
bool jop::TerrainShape::load | ( | const std::vector< glm::vec3 > & | points | ) |
Load this shape.
points | Terrain points, must be triangles |
bool jop::TerrainShape::load | ( | const std::vector< glm::vec3 > & | points, |
const std::vector< unsigned int > & | indices | ||
) |
Load this shape.
points | Terrain mesh points |
indices | The indices |