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Jopnal Engine
alpha 0.4
Simple Component Based 2D/3D Game Engine
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This is the complete list of members for jop::WheelJoint2D, including all inherited members.
getBody(RigidBody2D &body) | jop::Joint2D | protectedstatic |
getDamping() const | jop::WheelJoint2D | |
getID() const | jop::Joint2D | |
Joint2D(World2D &worldRef, RigidBody2D &bodyA, RigidBody2D &bodyB, const bool collide) | jop::Joint2D | |
m_bodyA | jop::Joint2D | |
m_bodyB | jop::Joint2D | |
m_collide | jop::Joint2D | protected |
m_ID | jop::Joint2D | protected |
m_joint | jop::Joint2D | protected |
m_worldRef | jop::Joint2D | |
setDamping(const float frequency, const float damping) | jop::WheelJoint2D | |
setID(const unsigned int id) | jop::Joint2D | |
WheelJoint2D(World2D &worldRef, RigidBody2D &bodyA, RigidBody2D &bodyB, const bool collide, const glm::vec2 &axis, const glm::vec2 &localAnchorA, const glm::vec2 &localAnchorB=glm::vec2(0.f, 0.f)) | jop::WheelJoint2D | |
~Joint2D()=0 | jop::Joint2D | pure virtual |