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Jopnal Engine
alpha 0.4
Simple Component Based 2D/3D Game Engine
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#include <Window.hpp>
Public Member Functions | |
Settings (const bool loadSettings) | |
Constructor. More... | |
Public Attributes | |
glm::uvec4 | colorBits |
Color bits. More... | |
glm::uvec2 | size |
Window size (client area) More... | |
std::string | title |
Window title. More... | |
DisplayMode | displayMode |
Display mode. More... | |
unsigned int | samples |
Sample count for multi sampling. More... | |
unsigned int | depthBits |
Depth bits. More... | |
unsigned int | stencilBits |
Stencil bits. More... | |
bool | visible |
Is the window initially visible? More... | |
bool | vSync |
Enable vertical sync? More... | |
bool | debug |
Ask for a debug context? More... | |
Window settings
Definition at line 89 of file Window/Window.hpp.
jop::Window::Settings::Settings | ( | const bool | loadSettings | ) |
Constructor.
loadSettings | Load the settings using SettingManager? |
glm::uvec4 jop::Window::Settings::colorBits |
Color bits.
Definition at line 97 of file Window/Window.hpp.
bool jop::Window::Settings::debug |
Ask for a debug context?
Definition at line 106 of file Window/Window.hpp.
unsigned int jop::Window::Settings::depthBits |
Depth bits.
Definition at line 102 of file Window/Window.hpp.
DisplayMode jop::Window::Settings::displayMode |
Display mode.
Definition at line 100 of file Window/Window.hpp.
unsigned int jop::Window::Settings::samples |
Sample count for multi sampling.
Definition at line 101 of file Window/Window.hpp.
glm::uvec2 jop::Window::Settings::size |
Window size (client area)
Definition at line 98 of file Window/Window.hpp.
unsigned int jop::Window::Settings::stencilBits |
Stencil bits.
Definition at line 103 of file Window/Window.hpp.
std::string jop::Window::Settings::title |
Window title.
Definition at line 99 of file Window/Window.hpp.
bool jop::Window::Settings::visible |
Is the window initially visible?
Definition at line 104 of file Window/Window.hpp.
bool jop::Window::Settings::vSync |
Enable vertical sync?
Definition at line 105 of file Window/Window.hpp.