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Jopnal Engine
alpha 0.4
Simple Component Based 2D/3D Game Engine
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#include <CollisionShape2D.hpp>
Public Member Functions | |
virtual | ~CollisionShape2D () override=0 |
Virtual destructor. More... | |
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Resource (const std::string &name) | |
Constructor. More... | |
virtual | ~Resource ()=0 |
Virtual destructor. More... | |
const std::string & | getName () const |
Get the name of this resource. More... | |
void | setPersistence (const unsigned short level) |
Set the persistence level. More... | |
unsigned short | getPersistence () const |
Get the persistence level. More... | |
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WeakReference< Resource > | getReference () const |
Get a weak reference to the bound object. More... | |
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SerializeInfo () | |
void | setSerializePackage (const uint16 package) |
uint16 | getSerializePackage () const |
void | setShouldSerialize (const bool set) |
bool | shouldSerialize () const |
void | setLightSerializeable (const bool set) |
bool | isLightSerializeable () const |
Protected Member Functions | |
CollisionShape2D (const std::string &name) | |
Constructor. More... | |
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Resource (const Resource &other, const std::string &newName) | |
Copy constructor. More... | |
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SafeReferenceable (Resource *ref) | |
Constructor. More... | |
SafeReferenceable (SafeReferenceable< Resource > &&other) | |
Move constructor. More... | |
SafeReferenceable & | operator= (SafeReferenceable< Resource > &&other) |
Move assignment operator. More... | |
~SafeReferenceable () | |
Protected destructor. More... | |
Protected Attributes | |
std::unique_ptr< b2Shape > | m_shape |
Shape data. More... | |
bool | m_isCompound |
Friends | |
class | RigidBody2D |
class | CompoundShape2D |
Definition at line 37 of file CollisionShape2D.hpp.
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protected |
Constructor.
name | Name of the resource |
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overridepure virtual |
Virtual destructor.
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friend |
Definition at line 44 of file CollisionShape2D.hpp.
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friend |
Definition at line 43 of file CollisionShape2D.hpp.
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protected |
Definition at line 63 of file CollisionShape2D.hpp.
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protected |
Shape data.
Definition at line 62 of file CollisionShape2D.hpp.