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Jopnal Engine
alpha 0.4
Simple Component Based 2D/3D Game Engine
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#include <WeldJoint.hpp>
Public Member Functions | |
WeldJoint (World &worldRef, RigidBody &bodyA, RigidBody &bodyB, const bool collide) | |
WeldJoint constructor. More... | |
float | getDamping () const |
WeldJoint & | setDamping (const float damping) |
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Joint (World &worldRef, RigidBody &bodyA, RigidBody &bodyB, const bool collide) | |
Joint constructor. More... | |
virtual | ~Joint ()=0 |
unsigned int | getID () const |
Get joint ID. More... | |
Joint & | setID (const unsigned int id) |
Set new ID for the joint. More... | |
Additional Inherited Members | |
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World * | m_worldRef |
Pointer to the world. More... | |
RigidBody * | m_bodyA |
Pointer to bodyA. More... | |
RigidBody * | m_bodyB |
Pointer to bodyB. More... | |
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btRigidBody * | getBody (RigidBody &body) const |
Return engine internal pointer to body. More... | |
btDiscreteDynamicsWorld & | getWorld (World &world) const |
Return engine internal pointer to world. More... | |
glm::vec3 | defaultCenter (const glm::vec3 &jPos) const |
glm::vec3 | computeCenter () const |
Calculates the point in the middle between this' m_bodies. More... | |
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bool | m_collide |
std::unique_ptr< btTypedConstraint > | m_joint |
< Should the linked bodies collide. More... | |
unsigned int | m_ID |
Joint ID. More... | |
Definition at line 35 of file WeldJoint.hpp.
jop::WeldJoint::WeldJoint | ( | World & | worldRef, |
RigidBody & | bodyA, | ||
RigidBody & | bodyB, | ||
const bool | collide | ||
) |
WeldJoint constructor.
Welds two bodies together. Moving one body moves the other in similiar way.
float jop::WeldJoint::getDamping | ( | ) | const |
WeldJoint& jop::WeldJoint::setDamping | ( | const float | damping | ) |
damping | Set new damping value. Please use values between 0.f - 1.f. |